The Game Baby Steps Features Among the Most Significant Decisions I Have Ever Encountered in Video Games
I've faced some hard decisions in gaming. Certain choices I made in Life is Strange continue to trouble me. Ghost of Tsushima final sequence led me to set down my controller for several minutes while I considered my options. I am the cause of countless Krogan demises in the Mass Effect series that I wish I could undo. None of those moments compare to what now might be the hardest choice I've faced in gaming — and it concerns a massive stairway.
The Game Baby Steps, the latest game from the developers of Ape Out game, is hardly a decision-focused experience. At least not in typical gaming terms. You only need to explore a expansive environment as the protagonist Nate, a onesie-wearing manchild who can barely stand on his shaky limbs. It looks like a setup for annoyance, but Baby Steps game’s power lies in its unexpectedly meaningful plot that will sneak up on you when you least anticipate it. There’s no moment that demonstrates that power like a key selection that remains on my mind.
Spoiler Warning
Some background information is necessary here. Baby Steps begins as the protagonist is suddenly taken from his parents’ basement and into a magical realm. He soon realizes that walking through it is a challenge, as a long time spent as a couch potato have atrophied his limbs. The slapstick elements of it all stems from gamers directing Nate gradually, trying to keep his ragdoll body standing.
Nate needs help, but he has problems articulating that to anyone. As he progresses, he meets a cast of eccentric characters in the world who all offer to help him out. A cool, confident hiker attempts to offer Nate a navigation aid, but he awkwardly refuses in the game’s funniest instant. When he plunges into an inescapable pit and is presented with a ladder, he attempts to act casual like he requires no assistance and genuinely desires to be stuck in the hole. As the plot unfolds, you encounter plenty of annoying scenarios where Nate makes life harder for himself because he’s not confident enough to receive help.
The Defining Decision
Everything builds up in Baby Steps’s key situation of decision. As Nate approaches the conclusion his journey, he realizes that he must climb to the top of a frosty elevation. The de facto groundskeeper of the world (who Nate has consistently evaded up to this point) shows up to let him know that there are two ways up. If he’s up for a challenge, he can take an extremely long and hazardous route dubbed The Manbreaker. It is the most formidable barrier Baby Steps has to offer; choosing it looks risky to anyone.
But there’s a second option: He can just walk up a massive winding stairs in its place and reach the summit in just moments. The sole condition? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.
A Difficult Selection
I am very serious when I say that this is an painful decision in this situation. It’s the totality of Nate's self-consciousness about himself coming to a head in a single ridiculous instant. An element of Nate's story is centered around the truth that he’s insecure of his physique and male identity. Every time he sees that handsome trekker, it’s a painful recollection of what he fails to be. Attempting The Manbreaker could be a instance where he can prove that he’s as able as his imagined opponent, but that route is sure to be laden with more embarrassing pratfalls. Does it merit striving just to prove a point?
The steps, on the other hand, provide Nate with another significant opportunity to choose whether to take assistance or not. The user doesn't get to decide in about they decline guidance, but they can opt to provide Nate with respite and choose the staircase. It might seem like an simple decision, but Baby Steps is devilishly clever about causing suspicion whenever you see a simple solution. The world is filled with intentional pitfalls that change a secure way into a difficulty suddenly. Are the stairs yet another trap? Could Nate reach at the peak just to be disappointed by an ending prank? And more troubling, is he prepared to be humiliated another time by being compelled to refer to a strange individual as Master?
No Right or Wrong
The excellence of that situation is that there’s no correct or incorrect choice. Each path brings about a real situation of protagonist evolution and therapeutic resolution for Nate. If you opt to attempt The Manbreaker, it’s an personal triumph. Nate finally gets a chance to prove that he’s as able as others, voluntarily accepting a tough path rather than suffering through one that he has no option except to pursue. It’s hard, and perhaps unwise, but it’s the bit of empowerment that he requires.
But there’s no embarrassment in the staircase too. To choose that path is to eventually enable Nate to accept help. And when he does, he finds that there’s no secret drawback in store for him. The steps are not a joke. They go on for a long time, but they’re straightforward to ascend and he won't slip all the way down if he falls. It’s a simple climb after extended challenges. Partway through, he even has a chat with the trekker who has, unsurprisingly, chosen to take The Obstacle. He strives to appear composed, but you can discern that he’s worn out, subtly ruing the needless difficulty. By the time Nate reaches the summit and has to fulfill his obligation, hailing his new Lord, the deal hardly seems so unpleasant. Who has concern for humiliation by this strange individual?
My Experience
During my game, I selected the steps. A portion of my thinking just {wanted to call