Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's accurate to state that audiences were delightfully shocked by the excellence of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it effectively portrayed different facets of the player's adventure.

There was Lucy the vault dweller, attempting to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's dogma and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the irradiated wilderness.

Setting the Stage for Season Two

The show's first season ending unveiled key information about who helped cause the atomic conflict that trapped a group of people in subterranean shelters for hundreds of years. It also posed plenty of questions open for the second season – and, on this occasion, hopes are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are bringing more enthusiasm and new expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was technically flawed at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its production team ensured real props and sets were constructed, reflecting the improvised nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s tangible.”

Indeed, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is made by skilled directors who are also dedicated players, with the help of the original creators behind the source material. This common understanding for the lore is clear in the end result.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This format will allow for a new viewing experience, something the team themselves are excited to engage with.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Brian Aguilar
Brian Aguilar

A data analyst and lottery enthusiast with over a decade of experience in probability studies and jackpot tracking.